GDC Next

GDC Next News and Information Blog

[Welcome to the Game Developers Conference Next weblog, where you can find the latest news on all of GDC's upcoming events. Don't forget to subscribe to our RSS feed to automatically get the latest news.]

July 10, 2014

GDC Next debuts talks on Adrift and the value of failing fast

The GDC Next team continues to work with the best and brightest in the game industry to organize a great session lineup for GDC Next 2014 featuring ADC this November.

Today, they're excited to share two more excellent talks that will take place at this year's conference - The Workshop's industry veterans will share knowledge about the virtues of failing fast, while developer Adam Orth will tell the origin story of his dream game Adr1ft.

GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center.

Continue reading "GDC Next debuts talks on Adrift and the value of failing fast" »

May 27, 2014

GDC GM Scavio explains GDC Next's new agenda

mscav.jpg The game industry is rapidly evolving, and in response, Game Developers Conference's organizers and advisory board are programming the second annual GDC Next - being held this November in Los Angeles - to answer a simple question: Once you've made your game, what comes next?

The first GDC Next show (held in LA last year) ranged more widely across a multitude of future-leaning subjects.

But organizers have zeroed in on a key issue - the contemporary game market is constantly inundated with new titles, resulting in peak saturation. That can make it hard for even an experienced developer to drum up interest in their game.

Continue reading "GDC GM Scavio explains GDC Next's new agenda" »

April 30, 2014

GDC Next 2014 debuts call for talks, reveals themes

GDCNext_200x200.gifUBM Tech is announcing a call to present lectures, roundtables and panels at the 2nd annual Game Developers Conference Next as well as the featured App Developers Conference.

GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center. Submissions for presentations will be accepted from now through Friday, May 30th.

The conference organizers and advisory board are programming the second annual GDC Next to answer a simple question: Once you've made your game, what comes next?

Continue reading "GDC Next 2014 debuts call for talks, reveals themes" »

November 8, 2013

GDC Next, App Developers Conference see nearly 4,000 in attendance

GDCNext_200x200.gifTwo inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals at the Los Angeles Convention Center, more than 40 percent up in attendees from the show's spiritual predecessor GDC Online in 2012. Both conferences were produced by UBM Tech, the creators of the largest and longest-running professionals-only event for the games industry, the Game Developers Conference (GDC). ADC and GDC Next will return to the Los Angeles Convention Center on Nov. 4-6, 2014.

Both ADC and GDC Next brought their respective industries' leaders together to share best practices and help developers fine-tune their crafts by providing valuable insights on the future of digital interactivity. Together the conferences welcomed more than 170 speakers across more than 150 sessions from influential and distinguished companies within the app, game and entertainment industries. Talks at ADC included those given by speakers from Evernote, Netflix, Pandora, Tumblr and more, while GDC Next featured talks by Double Fine Productions, Google, Microsoft, NBC Universal, Ouya, thatgamecompany, Ubisoft, Walt Disney Imagineering and several others.

In addition, The Combined Expo Floor featured more than 80 of the top game and app companies as exhibitors and sponsors, including Google, Sony, Microsoft, Oculus VR, Samsung, Intel, Qualcomm and more. The Expo Floor also hosted the ADC Best in Apps contest which was presented by way of a partnership with AppCircus, the unique global traveling showcase of the most innovative and creative apps. Sixteen finalists presented their apps to a panel of industry leaders and one winner was selected in each of four categories. Each winner was awarded a nomination for the prestigious Mobile Premier Awards, held by AppCircus during Mobile World Congress in Barcelona in early 2014.

The ADC Best in Apps winners are:

Continue reading "GDC Next, App Developers Conference see nearly 4,000 in attendance" »

November 7, 2013

GDC Next Day 2 session highlights

Missing out on GDC Next in Los Angeles this week? Read Gamasutra's recap of session highlights from the second day of the show.

"I know what everyone's thinking: what part of your soul are we interested in the most?"
Square Enix community lead Phil Elliott jokes about their newly-announced Collective publishing program, which he described as "not a normal publishing project."
"The basic concept is for the player to have empathy for the characters...That's how easy we want it to be. We don't want to tire the player out."
Hidetaka "SWERY" Suehiro discussed the design philosophy behind D4's new Kinect controls.
"There is a simple trick to finding examples of awesome women: you type anything into Google and then add 'women' after it."
Jill Murray offered concrete suggestions for diversifying women character archetypes in video games.
"Before we had single-player video games we didn't know that they were a thing that could exist... This is a fundamentally different thing that has largely created our industry."
Ouya's Tadhg Kelly speaking on video games' upcoming "multiplayer singularity".You can keep tabs on Gamasutra's continuing GDC Next coverage here, and watch GameSpot's videos of selected sessions here.

November 6, 2013

GDC Next: Day 1 session highlight recap

Missing out on GDC Next in Los Angeles this week? Check out these highlights from the first day of Gamasutra's session coverage.

"The core, fundamental question in mechanics that makes a game fun to watch is 'What would I do differently?'"
Well-known Starcraft 2 commentator and Artillery Games designer Sean "Day[9]" Plott explained how to design games for video streaming.
"When there's an argument in the studio, let the playtesters solve it."
Thatgamecompany's Sunni Pavlovic described several key techniques the studio employs to nurture its experimental spirit.
"Play is the wiggle room. It is space. It is explorable areas."
Raph Koster spoke about analyzing different aspects of a game's possibility space enables further insights into what makes a game work well.
"When people start trying to cross [physical and digital items] with the MakerBot or the Digitizer ... [people] could create a toy like in Skylanders or Disney Infinity."
Starr Long talked about how current emerging tech trends will be mashed up for even more creative potential.
"The easiest and best way to get funding is to not get funding."
Borut Pfeifer (Plush Apocalypse) described his philosophy on indie funding in a panel on triple-A devs going indie, which also included SomaSim's Robert Zubek, Moonshot Games's Damian Isla, and Lucky Puppy's Damon Pidhajecky.
"We learned so much about the game...[events were] a huge driving force in finding out what was wrong with the game."
Capy Games's Nathan Vella describes how valuable live player feedback from GDC, PAX, and other events were for tuning Super TIME Force in a session on the challenges and advantages of turning game jam projects into full commercial releases.

Continue reading "GDC Next: Day 1 session highlight recap" »

November 4, 2013

GDC Next 10: SWERY on the new Kinect and D4's inspiration

"I think my own life, the people around me, and my relationships with them have an influence on my creative process. "
In advance of GDC Next, which runs in Los Angeles next week, GDC director of online community Patrick Miller talked to D4 creator Hidetaka "SWERY" Suehiro about working with the new Kinect, and the creative influences behind his work.

Suehiro will be speaking about D4 in his GDC Next 10 talk in LA on Wednesday, Nov. 6th titled " D4: Dawn of the Dreaming Director's Drama".

Continue reading "GDC Next 10: SWERY on the new Kinect and D4's inspiration" »

October 31, 2013

GDC Next 10: Designing Project Spark to make game-building fun and easy

"...We know that as soon as we ship, we will realize which features will really matter to the community, and no amount of planning in our office can truly predict that."
In advance of GDC Next, which runs in Los Angeles next week, GDC director of online community Patrick Miller talked to Microsoft Studios's Soren Hannibal about the inspiration and challenges behind making Project Spark, a free-to-play game-making-game due out for Xbox 360, Xbox One, and Windows.

Nielsen will be speaking about Project Spark in his GDC Next 10 talk in LA on Wednesday, Nov. 6th titled "Project Spark: Enabling and Inspiring the User to Make (Almost) Anything".

Continue reading "GDC Next 10: Designing Project Spark to make game-building fun and easy" »

Design for mobile at GDC Next; online registration ends today!

Don't forget: Online registration for GDC Next ends today! Conference organizers are highlighting a selection of talks on designing for mobile devices, including Disney's Where's My Water? designer Tom Smith on holistic content design, The Silent Age's Thomas Ryder on minimalist design, and University of Michigan's Sean Petty on accessibility concerns for visually rich apps.

GDC Next will take place alongside the App Developers Conference on November 5th-7th, 2013 at the Los Angeles Convention Center. The new event aims to highlight the future of video game development, with session tracks organized around 'Next Generation Game Platforms', 'Free To Play & New Business Models', and 'Smartphone & Tablet Games', as well as cloud and indie game tracks.

Disney Mobile's level designer Tom Smith will discuss in 'Where's My Flow? Holistic Content Design' how creatively organizing content throughout your game is critical to its overall success. Along the way, he'll be taking cues from some of the hit mobile titles he's been involved with, including Where's My Water? and Where's My Perry?.

Point-and-click adventure game The Silent Age (pictured) from House on Fire was tailor-made for mobile devices. Designer Thomas Ryder will share how his team overcame challenges of its unique approach to interaction design, sound, and more in 'Minimalist Game Design for Mobile Devices.'

Continue reading "Design for mobile at GDC Next; online registration ends today!" »

October 30, 2013

GDC Next 10: Toejam & Earl creator on making a 'sweet, simple, genuine' game

"You don't need great complexity to touch people."
In advance of GDC Next, which runs in Los Angeles next week, GDC director of online community Patrick Miller talked to Toejam & Earl creator Greg Johnson about the inspiration behind HumaNature Studios's upcoming Doki-Doki Universe [trailer], which is currently slated for a December release for PS3, PS4, PS Vita, and mobile.

Johnson will be speaking about Doki-Doki Universe in his GDC Next 10 talk in LA on Tuesday, Nov. 5th titled "Doki-Doki Universe: Sweet, Simple and Genuine".

Continue reading "GDC Next 10: Toejam & Earl creator on making a 'sweet, simple, genuine' game" »


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