Today, Square Enix announced Collective, a new curated game pitching-and-publishing platform developed in partnership with IndieGoGo that enables independent game devs to connect with Square Enix and the broader community for feedback, crowdfunding, even access to older Eidos IP. If you want to know more about Collective, you can hear more about it yourself at a special GDC Next session called "The Story Behind Square Enix Collective".
In this session, Square Enix head of community Phil Elliott will offer more details about the Collective publishing platform, including details on launch plans, submission parameters, platforms, and information on which Square Enix IP will be available for pitches. The session will also include a question-and-answer period, and Square Enix is soliciting further questions and feedback via email at firstname.lastname@example.org.
About GDC Next
This new event aims to highlight the future of video game development, with session tracks organized around 'Next Generation Game Platforms', 'Free To Play & New Business Models', and 'Smartphone & Tablet Games', as well as cloud and indie game tracks.
Be sure to check out the GDC Next Session Scheduler to see these and other announced talks and begin your planning. Recently announced augmented reality experiences will include a talk from Experience Mars developer and Advanced Interactions founder Brian Cody, and a show floor demo from new AR hardware startup Technical Illusions, led by ex-Valve devs Jeri Ellsworth and Rick Johnson.
Online registration is in full swing for GDC Next and the co-located ADC; register now and save up to $200 on ADC, GDC Next, or a combined VIP All Access Pass. For all the latest news on GDC Next, subscribe for updates via Facebook, Twitter, or RSS. Also, check out ADC's recently announced talks: Dreamkind on building children's education apps without relying on major brands, and Denim Group on keeping their app users' information secure.