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[Welcome to the Game Developers Conference Next weblog, where you can find the latest news on all of GDC’s upcoming events. Don’t forget to subscribe to our RSS feed to automatically get the latest news.]

November 8, 2013

GDC Next, App Developers Conference see nearly 4,000 in attendance

GDCNext_200x200.gifTwo inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals at the Los Angeles Convention Center, more than 40 percent up in attendees from the show's spiritual predecessor GDC Online in 2012. Both conferences were produced by UBM Tech, the creators of the largest and longest-running professionals-only event for the games industry, the Game Developers Conference (GDC). ADC and GDC Next will return to the Los Angeles Convention Center on Nov. 4-6, 2014.

Both ADC and GDC Next brought their respective industries' leaders together to share best practices and help developers fine-tune their crafts by providing valuable insights on the future of digital interactivity. Together the conferences welcomed more than 170 speakers across more than 150 sessions from influential and distinguished companies within the app, game and entertainment industries. Talks at ADC included those given by speakers from Evernote, Netflix, Pandora, Tumblr and more, while GDC Next featured talks by Double Fine Productions, Google, Microsoft, NBC Universal, Ouya, thatgamecompany, Ubisoft, Walt Disney Imagineering and several others.

In addition, The Combined Expo Floor featured more than 80 of the top game and app companies as exhibitors and sponsors, including Google, Sony, Microsoft, Oculus VR, Samsung, Intel, Qualcomm and more. The Expo Floor also hosted the ADC Best in Apps contest which was presented by way of a partnership with AppCircus, the unique global traveling showcase of the most innovative and creative apps. Sixteen finalists presented their apps to a panel of industry leaders and one winner was selected in each of four categories. Each winner was awarded a nomination for the prestigious Mobile Premier Awards, held by AppCircus during Mobile World Congress in Barcelona in early 2014.

The ADC Best in Apps winners are:

Continue reading "GDC Next, App Developers Conference see nearly 4,000 in attendance" »

November 7, 2013

GDC Next Day 2 session highlights

Missing out on GDC Next in Los Angeles this week? Read Gamasutra's recap of session highlights from the second day of the show.

"I know what everyone's thinking: what part of your soul are we interested in the most?"
Square Enix community lead Phil Elliott jokes about their newly-announced Collective publishing program, which he described as "not a normal publishing project."
"The basic concept is for the player to have empathy for the characters...That's how easy we want it to be. We don't want to tire the player out."
Hidetaka "SWERY" Suehiro discussed the design philosophy behind D4's new Kinect controls.
"There is a simple trick to finding examples of awesome women: you type anything into Google and then add 'women' after it."
Jill Murray offered concrete suggestions for diversifying women character archetypes in video games.
"Before we had single-player video games we didn't know that they were a thing that could exist... This is a fundamentally different thing that has largely created our industry."
Ouya's Tadhg Kelly speaking on video games' upcoming "multiplayer singularity".You can keep tabs on Gamasutra's continuing GDC Next coverage here, and watch GameSpot's videos of selected sessions here.

November 6, 2013

GDC Next: Day 1 session highlight recap

Missing out on GDC Next in Los Angeles this week? Check out these highlights from the first day of Gamasutra's session coverage.

"The core, fundamental question in mechanics that makes a game fun to watch is 'What would I do differently?'"
Well-known Starcraft 2 commentator and Artillery Games designer Sean "Day[9]" Plott explained how to design games for video streaming.
"When there's an argument in the studio, let the playtesters solve it."
Thatgamecompany's Sunni Pavlovic described several key techniques the studio employs to nurture its experimental spirit.
"Play is the wiggle room. It is space. It is explorable areas."
Raph Koster spoke about analyzing different aspects of a game's possibility space enables further insights into what makes a game work well.
"When people start trying to cross [physical and digital items] with the MakerBot or the Digitizer ... [people] could create a toy like in Skylanders or Disney Infinity."
Starr Long talked about how current emerging tech trends will be mashed up for even more creative potential.
"The easiest and best way to get funding is to not get funding."
Borut Pfeifer (Plush Apocalypse) described his philosophy on indie funding in a panel on triple-A devs going indie, which also included SomaSim's Robert Zubek, Moonshot Games's Damian Isla, and Lucky Puppy's Damon Pidhajecky.
"We learned so much about the game...[events were] a huge driving force in finding out what was wrong with the game."
Capy Games's Nathan Vella describes how valuable live player feedback from GDC, PAX, and other events were for tuning Super TIME Force in a session on the challenges and advantages of turning game jam projects into full commercial releases.

Continue reading "GDC Next: Day 1 session highlight recap" »

November 4, 2013

GDC Next 10: SWERY on the new Kinect and D4's inspiration

"I think my own life, the people around me, and my relationships with them have an influence on my creative process. "
In advance of GDC Next, which runs in Los Angeles next week, GDC director of online community Patrick Miller talked to D4 creator Hidetaka "SWERY" Suehiro about working with the new Kinect, and the creative influences behind his work.

Suehiro will be speaking about D4 in his GDC Next 10 talk in LA on Wednesday, Nov. 6th titled " D4: Dawn of the Dreaming Director's Drama".

Continue reading "GDC Next 10: SWERY on the new Kinect and D4's inspiration" »

October 31, 2013

GDC Next 10: Designing Project Spark to make game-building fun and easy

"...We know that as soon as we ship, we will realize which features will really matter to the community, and no amount of planning in our office can truly predict that."
In advance of GDC Next, which runs in Los Angeles next week, GDC director of online community Patrick Miller talked to Microsoft Studios's Soren Hannibal about the inspiration and challenges behind making Project Spark, a free-to-play game-making-game due out for Xbox 360, Xbox One, and Windows.

Nielsen will be speaking about Project Spark in his GDC Next 10 talk in LA on Wednesday, Nov. 6th titled "Project Spark: Enabling and Inspiring the User to Make (Almost) Anything".

Continue reading "GDC Next 10: Designing Project Spark to make game-building fun and easy" »

Design for mobile at GDC Next; online registration ends today!

Don't forget: Online registration for GDC Next ends today! Conference organizers are highlighting a selection of talks on designing for mobile devices, including Disney's Where's My Water? designer Tom Smith on holistic content design, The Silent Age's Thomas Ryder on minimalist design, and University of Michigan's Sean Petty on accessibility concerns for visually rich apps.

GDC Next will take place alongside the App Developers Conference on November 5th-7th, 2013 at the Los Angeles Convention Center. The new event aims to highlight the future of video game development, with session tracks organized around 'Next Generation Game Platforms', 'Free To Play & New Business Models', and 'Smartphone & Tablet Games', as well as cloud and indie game tracks.

Disney Mobile's level designer Tom Smith will discuss in 'Where's My Flow? Holistic Content Design' how creatively organizing content throughout your game is critical to its overall success. Along the way, he'll be taking cues from some of the hit mobile titles he's been involved with, including Where's My Water? and Where's My Perry?.

Point-and-click adventure game The Silent Age (pictured) from House on Fire was tailor-made for mobile devices. Designer Thomas Ryder will share how his team overcame challenges of its unique approach to interaction design, sound, and more in 'Minimalist Game Design for Mobile Devices.'

Continue reading "Design for mobile at GDC Next; online registration ends today!" »

October 30, 2013

GDC Next 10: Toejam & Earl creator on making a 'sweet, simple, genuine' game

"You don't need great complexity to touch people."
In advance of GDC Next, which runs in Los Angeles next week, GDC director of online community Patrick Miller talked to Toejam & Earl creator Greg Johnson about the inspiration behind HumaNature Studios's upcoming Doki-Doki Universe [trailer], which is currently slated for a December release for PS3, PS4, PS Vita, and mobile.

Johnson will be speaking about Doki-Doki Universe in his GDC Next 10 talk in LA on Tuesday, Nov. 5th titled "Doki-Doki Universe: Sweet, Simple and Genuine".

Continue reading "GDC Next 10: Toejam & Earl creator on making a 'sweet, simple, genuine' game" »

Discounted GDC Next/ADC registration ends on Thursday 10/31

Don't forget: online registration for next week's inaugural GDC Next and App Developers Conference in L.A. ends on Thursday, October 31st. Attendees can save up to $200 off admission to one or both events if registered before the deadline.

GDC Next will take place alongside the App Developers Conference on November 5th-7th, 2013 at the Los Angeles Convention Center.

GDC Next aims to highlight the future of video game development, with session tracks organized around 'Next Generation Game Platforms', 'Free To Play & New Business Models', and 'Smartphone & Tablet Games', as well as cloud and indie game tracks. The brand new App Developers Conference (ADC) offers professionals a venue to share their knowledge about building, designing, marketing, and selling their apps.

The future is paved with new technology, and GDC Next has several demos and talks on the newest and hottest hardware, including free-to-play on PS4, Xbox One and Kinect, ex-Valve devs Jeri Ellsworth and Rick Johnson demoing their CastAR augmented reality headset on the expo floor, and more.

As part of the Future of Gaming track, Kate Flack will speak on toy industry insights she brought to Ultima Forever and Ubisoft Blue Byte's Teut Weidemann will discuss why mobile is everything. eSports are also taking off, and GDC Next will feature several talks from Riot, Turtle Entertainment, Twitch, and Day[9] on the future of that industry sector.

Continue reading "Discounted GDC Next/ADC registration ends on Thursday 10/31" »

October 29, 2013

GDC Next 10: Why Lego and Neil Gaiman were key for Wayward Manor

"...Together we set out to make a story machine where game mechanics and story would blend together through play."
In advance of GDC Next, which runs in Los Angeles next week, GDC director of online community Patrick Miller asked The Odd Gentlemen's Matt Korba about their collaboration with Neil Gaiman for Wayward Manor.

Korba (The Misadventures of P.B. Winterbottom) will be speaking about his company's latest project in his GDC Next 10 talk in LA on Thursday, Nov. 7th titled "An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to Make Wayward Manor Together".

Continue reading "GDC Next 10: Why Lego and Neil Gaiman were key for Wayward Manor" »

eSports @ GDC Next includes Riot, Turtle Ent, Twitch, Day[9]

eSports are skyrocketing, and next week's GDC Next has several talks to discuss the future of the phenomenon, with famed Starcraft II commentator Day[9] on what makes a game fun to watch, Turtle Entertainment on how the ecosystem works for games such as League of Legends and World of Tanks, and a panel including Twitch and Riot on the evolution of eSports.

GDC Next will take place alongside the App Developers Conference on November 5th-7th, 2013 at the Los Angeles Convention Center. The new event aims to highlight the future of video game development, with session tracks organized around 'Next Generation Game Platforms', 'Free To Play & New Business Models', and 'Smartphone & Tablet Games', as well as cloud and indie game tracks.

Starcraft II commentator and eSports personality Sean "Day[9]" Plott will explain how to design games with spectators in mind in 'The Observer Friendly Game.' Plott will discuss what makes a game as fun to watch as it is to play, in order to tap into the community-building potential of streaming eSports events, Let's Play videos, and other spectator-friendly applications for games.

Turtle Entertainment's VP of gaming communities David Hiltscher will explain the ins and outs of the eSports industry in a talk called 'Inside the eSports Ecosystem: A Business Overview.' Hiltscher, who oversees the ESL eSports leagues, will use his work with companies like Riot Games (League of Legends) and Wargaming (World of Tanks) to discuss how the eSports ecosystem works, who the major players are, and how big it has become.

Continue reading "eSports @ GDC Next includes Riot, Turtle Ent, Twitch, Day[9]" »


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