GDC Next
Date

CONFERENCE  

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    PROGRAMMING & ARCHITECTURE
The art of coding and architecting games continues to be vital to the future of them - particularly as we run into titles that become massively popular and therefore need to be massively scalable. Scaling for success is just one of the subjects we'll be examining in the GDC Next programming discipline, with working experts giving out practical advice and inspiration on how to be a better game programmer, and how to orient your programming team for success.

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HIGHLIGHTED SESSIONS

Porting Games from PS3 or Web to SHIELD and OUYA
Luc Beaulieu (Frima Studio)
Jean-Philippe Doiron (Frima Studio)
This session shows the ins and outs of developing on micro-consoles like the OUYA and the GameStick, or handheld devices like the NVIDIA SHIELD. Learn how we tailored a PS3 game by using Unreal so it ran well on micro-consoles, bypassing their limitations. Also, see how we enhanced a Stage3D game using AIR to show off the SHIELD's power by leveraging its strengths. Finally, learn about peer-to-peer multiplayer options to link players across game consoles, mobile and Web. Reach beyond the limitations to create an awesome game!
Beyond the Box: Opportunities in Augmented Reality
Brian Cody (Advanced Interactions LLC)
This session is designed to educate and entertain about the past, present and future of augmented reality (AR), and the opportunities it presents for game developers.
Graphics Technology Challenges and Innovations for iOS in Supernauts
Harri Hatinen (Grand Cru)
Supernauts is an MMO with creative gameplay and user-generated content for mobile platforms, with modern 3D graphics and a procedural user-built world. This session will introduce you to how Grand Cru designed, implemented and optimized our algorithms to generate the graphics for the worlds users have created, and how our systems generated the lively impressions and details into that world.
Porting Realm of Empires from Facebook to Mobile HTML5
Greg Balajewicz (BDA Entertainment Inc.)
Learn how to build a cross-platform game for both mobile and desktop platforms using HTML5. Yes, it is possible to make a commercially viable game using HTML5 on mobile, but it is not easy. Greg will explain the highlights of BDA's adventure, focusing on pitfalls to avoid and recommended best practices. While most game attempts have used HTML5 Canvas as the sole tool, BDA has taken a hybrid approach of using both the HTML/CSS and HTML5 Canvas, which has direct applications in fields other than gaming. Attendees will walk away better equipped to decide if HTML5 will work for their app project or not, and what architecture options are available.
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