| CALL FOR SUBMISSIONS
The GDC Next 2013 Call for Submissions was open April 29 through May 29 2013.
GDC Next is a brand new developer event focusing on creating the game experiences of the future, including how we will play games, on what we will play them, and how we will monetize, distribute, market, and share them.
If you want to submit, please take note of the following:
Vendor Specific Proposals
The Game Developers Conference does not accept product or vendor-related submissions. If your talk is a thinly-veiled advertisement for a new product, technology or service your company is offering, please do not apply. If you would like to publicize a product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions.
All presentations must be submitted by the original authors
We currently only accept submissions by original authors of the presentations. PR firms, speaking relation firms, and all other parties who are not direct authors of submitted presentations are discouraged from submitting a proposal on behalf of their clients/speakers. We require direct contact with presenters to expedite questions during the submission review process.
The deadline to submit a speaker session to GDC Next was Wednesday, May 29 at 23:59 PST.
Conference attendees are generally very intelligent. They are looking for material that is not obvious and expect excellence from our speakers. After your presentation, they will evaluate it based on delivery, knowledge of the topic and the visuals presented.
Preparation is one of the most important factors in delivering a successful talk at GDC Next. Please keep the following in mind when you propose to speak:
- The proposed outline you submit now must match the talk you actually present at GDC Next
- We suggest that you commit AT LEAST 25 hours to prepare for your session
- We strongly encourage that you rehearse the delivery of your session for it to be effective; preferably in front of your peers (one tip is to video tape yourself speaking then review it. This is also a great way to practice pacing and timing)
Please note we are here to help you. If you have ANY questions you think we need to cover on this area of our website, please email Victoria Petersen
Submissions to present lectures and panels at GDC Next are built around six primary content tracks:
- Future of Gaming
- Next Generation Game Platforms
- Free to Play & New Game Business Models
- Smartphone & Tablet Games
- Cloud Gaming
- Independent Games
For complete track descriptions, click here
Submissions can be further categorized by discipline:
- Business & Marketing
- Design & UI
- Programming & Architecture
- Customer Experience
For complete discipline descriptions, click here
Lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are either 25 or 60 minutes long (including answering questions from the audience). We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary.
Panels are 60 minutes, and take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists (with very different opinions) is most welcome and audience participation time should be accounted for. We prefer 60 minute time slots and panels of no more than 3-5 participants, including the moderator.
Please note we are here to help you. If you have ANY questions you think we need to cover on this area of our website, please email Victoria Petersen.
When is the submission deadline?
The submissions deadline for GDC Next was Wednesday, May 29 at 23:59 PST.
What do I need to provide in my submission?
- Contact information
Please provide full contact information. The email address* for the speaker is mandatory.
*If you are a PR representative submitting on behalf of a client, you will need to provide the speaker's full contact information. You will also have the chance to provide your contact information in the PR representative field.
- Speaker Biography
Tell us about your professional experience in the industry, including credits.
- Session Title
Provide a session title in fewer than 10 words. Your session title should clearly highlight the Focus of your submission.
- Track & Discipline
Select one track and one discipline that best suggest where your session would fit into GDC Next; You also have the option to choose a secondary track or discipline (not required). Consider choosing a secondary track/discipline if your session topic overlaps in discipline.
- Audience Level
All: Open to all experience levels.
Intermediate: Targeting 4+ years of experience in the field.
Advanced: Targeting 8+ years experience in the field.
- Session Description
In approximately 100-words, please provide a concise description of your session as you would have it appear on the GDC Next website. Please write in 3rd person, present tense.
- Attendee Takeaway
In 50-words or less, summarize what new knowledge attendees will gain from this presentation. Write as you would have it appear on the website. Do not use bullet points, write in 3rd person present tense.
- Public Speaking History & Web Link(s)
Tell us about previous speaking engagements and the ratings you may have received. Also provide links to your company's website(s), personal blog(s), projects you're working on, etc., to support your proposal. Please do not offer links to news articles. Mark N/A if this is not applicable to you.
- Uploading Supporting Materials
If you have supplemental materials to provide (such as a slide deck, images, demos, videos, audio samples, research papers, etc.), please upload to the submission form.
What makes a "good" submission?
Prepare a session proposal that describes the main focus of the presentation thoroughly and what the attendee takeaway is. The Submissions that are commercial or marketing in nature (i.e. about a company's proprietary product, technology, tools, etc.,) will not be considered. These type of proposals are a best fit in the sponsored session category.
Write your submission so that it is easily understood. The Advisory Board has to read several hundred submissions. Get to your point as quickly as possible. Consider what the proposal is about and why it's interesting. Consider why it's important to the future of game development and what developers will get out of the session.
What are the benefits of speaking?
The benefits of being a speaker include:
- Complimentary registration
- Your name and presentation featured in our conference program and website
- A year subscription with complete access to the GDC Vault (video and audio recordings of all GDC events)
- Access to all GDC Next and ADC (co-located with GDC Next) sessions and the expo floor
Who are the members of the advisory board?
The GDC Next Advisory Board is comprised of industry veterans, bringing experience and fresh ideas across a spectrum of industry business and development areas. Click here
for more detailed information on the 2013 Advisory Board.
How do I propose a vendor-specific session?
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions.
When will I be notified of the status of my submission?
You will receive an automated email response once your submission is received. We will notify you of the status of your submission in early July. If you do not receive an email by then, please contact Victoria Petersen