GDC Next


This year, Game Developers Conference Next (GDC Next) featuing ADC (App Developers Conference) is focusing on helping developers attain or increase their success in today's saturated market. It will do this by sharing teachings on how to increase discoverability, gain exposure, broaden your audience, differentiate your work, and successfully create and popularize your game as a comprehensive experience, rather than 'just' a service.

GDC Next 2014 will take place November 3-4, 2014 at the Los Angeles Convention Center.
GDC Next is built around five primary content tracks, plus ADC, the App Developers Conference built around non-gaming apps, which continues to be a key focus. This year's primary content tracks include the following:


App Developers Conference
ADC focuses on non-game and enterprise app development, UI/UX, security, marketing and business. Whether their apps embrace iOS, Android, the web, virtual reality, other emerging platforms, or whether they operate even further afield--we're bringing together the very best app creators for this event to share best practices.
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Community Track
It is more important than ever to engage, satisfy and grow your community. The Community Track will focus on how to make your game feel like an experience, game operation, managing and growing live communities, defining a connected community, how to use social media to boost your title, and E-Sports.
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Discoverability Track
It's official - the video game market is saturated! The Discoverability Track will discuss ways to stand out and differentiate your game from the rest. Topics include the pros and cons of offering early access/alpha versions, leveraging large external online communities and working with YouTube/Twitch personalities, streaming your game's footage, App Store discoverability, and leveraging the game media to your advantage.
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Business & Marketing Track
The Business & Marketing Track seeks to educate and inform developers about the business of game development on both an introductory and expert level. It will discuss best practices in monetization, how to differentiate a good from bad business offer, how to manage growth, and a myriad of free to play game tips. The track will include postmortems of crowdfunding, internationalization on a budget, how to increase global appeal, and bootstrapping your studio to success.
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Production Track
The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what the size or scope of your game. Sessions in the Production Track will discuss how to best make cross platform development decisions, platform release timing, low-budget and efficient testing, plus test marketing and release strategies. It will also discuss the state of distribution platforms and how to choose the best technical underpinning for your game.
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Design Track
Creating compelling & immersive games that also make money requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. The Design Track will discuss how to master vital disciplines of game design, gameplay crafting, and stickiness.
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App Developers Conference


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